Website powered by

Project and Portfolio V

For this Portfolio V project I created this model using Will Smith as a reference. First I created a high resolution model in ZBrush. Then I took a decimated version of the model to Maya to clean up the topology and reduce the polygons count. Once I created a low poly model I did the UVs and took the low resolution and the high resolution meshes into Substance Painter to bake the maps. I also rigged the model in Maya to be able to pose it conveniently.

Torreblanca Camilo Milestone1

I created the Base Color, Normal Map, Ambient Occlusion, Roughness and Curvature in Substance Painter

I created the Base Color, Normal Map, Ambient Occlusion, Roughness and Curvature in Substance Painter

This is the final result for this project.

This is the final result for this project.